Recently I was working with the Fungus asset in a Unity project. Because I wanted to use Fungus not using 2D sprites but using 3D models and characters, I had to make a small edit to remove the code where the Z value is hard coded to -10 on the […]
Recently I’ve been looking at character creation options of Unity. There is a package on the Unity Asset Store called Unity Multipurpose Avatar (UMA) that looks quite promising. I started out by making some basic hair for a Human Female. Then I made a Jumpsuit for a Human Female but […]
Recently I was trying the new Unity Input System package on a cross platform project. Everything was going well until I switched to the tvOS Build Setting and then the project would not run in the editor or build. It appears that the Input System package has a dependency on […]
Recently I was adding a Coin Shop with In-App purchase to a couple of my Unity 3D games. I had successfully forward ported these games from Unity 5 to Unity 2019 and I had successfully added my coin shop with In-App purchase and built for macOS and iOS. But when […]
I have recently been porting some Unity 5 projects and have been trying to find the easiest path forward given all the moving parts that the folks at Unity deprecate. I finally settled on Unity 2018.1.9f2 as the easiest first step forward from Unity 5. This was based on trying […]