Unity iOS Essentials
by Robert Wiebe
This comprehensive book on developing Unity 3D games for the iOS family of mobile devices – iPhone, iPad – covers all the considerations when developing mobile games and demonstrates the concepts using practical tips, scripts, shaders, and projects.
Available as book and ebook.
Unity iOS Essentials takes you through all aspects of Unity 3D game development for iOS. Mobile game development means thinking about mobile performance, multiple device screen resolutions, deploying a single application to multiple devices, understanding .NET integration, taking advantage of advanced lighting and culling systems, and integrating a mobile game with a server back end.
This comprehensive book on developing Unity 3D games for iOS covers it all and demonstrates the concepts using practical tips, scripts, shaders, and projects. Learn how to plan for supporting multiple iOS devices before you start writing your first script.
- Consider performance and advanced game topics that will speed up your game development while solving real world problems.
- Add GUIs
- Use sophisticated .NET programming concepts
- Eexamine scripts and shaders
- Interact with servers
- Build with projects that deal with real issues.
Unity iOS Essentials provides you with a fully illustrated and fully commented step-by-step guide for realizing your game idea using advanced concepts that work on the iOS family – iPhone, iPad – of mobile devices.
Focused book: It’s for Unity on iOS
Unity iOS Essentials
I liked the book as an in-depth exploration of the quirks of Unity programming on the iOS! I look forward to the time when I’ll be ready to do an iOS game, and I can put all the information in Unity iOS Essentials to good use.
I’d recommend this book to someone who already has Unity experience
Unity iOS Essentials
Overall, I’d recommend this book to someone who already has Unity experience, and for others like me, to learn about Unity first, and then how to apply it to an iOS device.
Nice focus on iOS considerations
Unity iOS Essentials
There are a lot of books on Unity and lot of books in iOS development. This book does a nice job of tying the two together in a single volume. This book focuses on creating Unity applications for the iOS platform. Since Unity is primarily a 3D engine, the focus of the book is also in 3D. This book does a great job of not only covering the Unity game engine, but also covering specifics that are related to applications targeted at the iPhone and iPad.