Books


One of our founders, Robert Wiebe, has written on the topic of software development for both Unity3D and Mac OS X.


Robert Wiebe Mac os x, ios, android, unity, tandem

About Robert Wiebe

Born in 1961, Robert Wiebe has more than 30 years experience designing, implementing, and testing software. He wrote his first App in 1979, as a high school student, using 6502 assembler code on an Ohio Scientific C2-4P computer with 8k RAM. More recently, he has focused on developing games and utilities for Android, iOS and Mac OS X, as well as writing instructional books and videos on coding with Unity 3D, Mac OS and iOS.

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Digital Signage on a Shoestring

Digital Signage on a Shoetstring

by Robert Wiebe

Digital Signage is everywhere but the costs can add up. Learn how you can create your own digital signage for your lobby or a network of digital signage devices for your retail chain for a price that is easy on your wallet. Digital Signage on a Shoestring teaches you, step-by-step how to create affordable digital signage using an Android TV box and the Video Kiosk for Android App. Just add a standard TV display or a customized digital signage display and you’ll be up and running in hours.

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Mac Application Development By Example

Mac Application Development by Example: Beginners Guide

by Robert Wiebe

A comprehensive and practical guide, for absolute beginners, to developing your own App for Mac OS X. This book takes you through all the aspects of using the Xcode development tool to produce a broad range of complete working apps so bring your ideas to life using fundamental concepts that work on Mac.

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Unity iOS Essentials

Unity iOS Essentials

by Robert Wiebe

This comprehensive book on developing Unity 3D games for the iOS family of mobile devices – iPhone, iPad – covers all the considerations when developing mobile games and demonstrates the concepts using practical tips, scripts, shaders, and projects.

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